OpenSpatialDelayv1.0
Every echo, in its place.
A free 12-tap delay where each tap can be independently positioned in 3D around the listener. Binaural on headphones or multichannel for film, VR, and live spatial productions.
- VST3 + AU
- macOS + Windows
- GPL-3.0 · Free
- 12
- Delay Taps
- 6
- Binaural Profiles
- 13
- Trajectories
- 7
- Spatialization Algorithms
- 70
- Factory Presets
A delay built for space.
Six capabilities that separate OpenSpatialDelay from a stereo delay with a pan knob. Built for producers who mix on headphones and engineers who deliver for film, VR, and live spatial work.
- 01
12 taps in 3D space
Each echo gets its own position in 3D space, and the algorithm renders to your speakers/headphones, not just a stereo spread.

- 02
6 binaural profiles
Five measured HRTFs plus a CPU-Lite Simple render. Pick the head shape closest to yours; elevation and azimuth come from real measurements, not generic pan laws.
ProfileSource- Simple (Low CPU)
- Woodworth model
- Immersive
- SADIE II D2 KU100
- Natural
- CIPIC Subject003
- Precise
- HUTUBS PP2
- Spatial
- Bernschütz KU100
- Studio Reference
- MIT KEMAR
- 03
13 trajectories
Built-in animation shapes like orbits, spirals, figure-eights, hearts, and more. Any tap can run any trajectory independently with doppler applied.













- 04
7 spatialization algorithms
Ambisonics, ConstantPower, DBAP, KNN, MDAP, VBAP, VBIP. Pick the algorithm of your choice and the output that matches your deliverable without leaving the plugin.
AlgorithmFull name- Ambisonics
- Higher-Order (FOA–6OA)
- Constant Power
- Pairwise panning
- DBAP
- Distance-Based Amplitude Panning
- KNN
- K-Nearest-Neighbor
- MDAP
- Multi-Direction Amplitude Panning
- VBAP
- Vector-Base Amplitude Panning
- VBIP
- Vector-Base Intensity Panning
- 05
70 factory presets
Factory presets spanning classic echo, spatial ambience, binaural motion, and film-ready cues. Recall-ready starting points; every parameter stays fully editable.
















- 06
Free & open-source
GPL-3.0. Source on GitHub under Spatial Media Lab. The DSP kernel here is the foundation for every future Spatial Media Library tool.
See it, hear it.
Pop on headphones to hear the spatial mix in binaural.

Synth arp with 4 taps playing in 1/4 triplets. Starts at 0% wet to 100% and back to 0%.

Guitar lick playing through 5 taps at 100% wet with ±Octave, +7, -5 pitches to emulate the POG guitar pedal.

Synth stab with 5 taps playing in a 3-2 Son Clave; 4 & 10 are at +45° Elevation and taps 1 & 12 are at −45°.
A look around the plugin
The Spatial Media Library
Most spatial audio tools are closed and pricey. So we’re building a new toolset: The Spatial Media Library is a set of free, open-source plugins for immersive audio. OpenSpatialDelay is just the beginning.
The Spatial Media Lab is a Berlin-based nonprofit co-founded in 2017 by Andrew Rahman and Timo Bittner. We run sound for immersive concerts, organize meetups, keep an open knowledge base, and build the Spatial Media Library.
You like the vision? You want in? Join! We’re a member-run nonprofit, where collaborating on projects earns you free studio time.
Learn more at spatialmedialab.org.

Hi, I’m Andrew.
Engineer, producer, composer, and co-founder based in Berlin.
I’ve been making things since I was a kid. As a teen I coded a website so hardcore bands would put me on their guest lists and let me interview them (it worked embarrassingly often), ran a recording studio, and eventually made it to UC Berkeley, where a research project on ambisonic impulse responses accidentally turned into the rest of my life. In 2017 I co-founded Spatial Media Lab, a nonprofit, so other people could fall in love with three-dimensional sound the way I did.
I like working at the seam between the deeply technical and the broadly strategic, which sounds good on a CV and translates in practice to caring about small details at an intensity I consider perfectly appropriate and most people find slightly alarming. That intensity has been producing tutorials, documentation, and templates for years. Now, with AI in the toolkit, this is predictably the part of the story where I start making plugins. OpenSpatialDelay is the first plugin I’ve put out publicly. More are on the way. If this sounds like your kind of thing, my inbox is open.
- Production
- Sound Design
- 3D Audio
- Scoring
- Mixing
- Agentic AI
Get in touch — andrew@spatialmedialab.org
System requirements
| macOS | 11+ (Apple Silicon) |
|---|---|
| Windows | 10 / 11 (x64) |
| Formats | VST3 + AU |
| RAM | 4 GB recommended |
| License | GPL-3.0 |
| Price | Free |
Download it. Keep it.
Forever free.
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GPL-3.0 · Zero telemetry · No phone-home
Fund the pipeline:
Free & open-source.
Forever.
OpenSpatialDelay is free because of Patreon supporters. Most spatial audio plugins cost around 200€; for the price of a coffee a month, you keep these ones free and supported for everyone. Tiers start at 3€.
Support on Patreon →https://www.patreon.com/c/AndrewRahman